Win Conditions
Dominance
A faction wins when it's the only faction remaining with the ability to kill.
1v1 Tiebreaker
When exactly 2 players remain alive, the one with the higher win priority wins. Neutral killers are the exception: win priority does not separate them, so the game picks one at random. The Thief is exempt and wins any 1v1 - his steal goes through night immunity.
Co-Winners
Some neutral roles don't compete against other factions - they can win alongside Town, Mafia, or Cult if they fulfill their own win condition before the game ends.
Stalemate
If 3 consecutive nights pass with no deaths and no cult conversions, the game ends and Town wins: three quiet nights mean every side that had to act failed to. Only a table with no Town left alive is decided by numbers: